Firstmate
Turn one thread into a crew: dispatch parallel agent ships in their own worktrees and land their work when it reports DONE. Ships get isolated git worktrees, scouts stay read-only, and every crew ends with a DONE, BLOCKED, or FAILED verdict. Thread events ping you the moment a crew finishes, fails, or stalls, and a crew that idles without a verdict gets nudged until it reports. Queue work with dependencies, gate merges behind green checks, and hand whole projects to domain captains. Requires the bb CLI on the host; the optional real firstmate toolbelt clones upstream firstmate scripts.
Overview
View sourceRun a firstmate-style agent crew without leaving BB.
Install, then run /captain in any thread, which calls deck and is the setup.
deck titles an untitled thread Captain · <project> and pins it so a new
/captain row does not vanish from the sidebar.
What you get
/captainplus/afk/ahoy/bearings/quiet/stowskills.bb firstmate+firstmate_*tools (full CLI surface, including queue, memory, secondmate, quiet, forget).tellis a doorbell (queue-if-active);interrupthard-stops.watchusesthreads.wait.- Event supervision:
thread.idle/thread.failed/turn.failed/interaction.pending. Stuck checker still samples output. Crews get no dispatch tools. - Real firstmate
bin/viabb firstmate fmafterinit --real. BB is the runtime backend (FM_BACKEND=bb); scripts are not rewritten in TypeScript. Nativedispatchwritesstate/<id>.metaso those scripts see Fleet crews. - Fleet sidebar board + thread-header chip +
@crewmentions.
Parent permission is a ceiling. Ship crews default to an isolated worktree. Merge is PR (green + mergeable) or local-only ff-only.
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